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-
- Version 0.83c April 7, 1997
-
- * Stupid me. You should only get 1000 units on fuel, not 5000.
-
-
- Version 0.83b April 3, 1997
-
- * A bug in the code that verifies that the level descriptions are correct
- caused a rejection of the first level. Thanks to Joey Hess who pointed this
- out. Shame on me for not testing prior to the release.
-
-
- Version 0.83a April 1, 1997
-
- * A restart point in level 6 caused unconditional death. Not so good, but now
- it's fixed. Thanks to Jan Djärv, who pointed this out.
-
- * An icon (32x32) for Widows included. Thanx bro.
-
-
- Version 0.83 March 21, 1997
-
- * If two shots arrive at the same target at the same time, only that target is
- destroyed, not the target closest to the real target as well.
-
- * Lowercase characters in the font.
-
- * Cosmetic improvments. The amount of fuel left and the score is drawn in a box
- similar to the one in the original. The animation area was moved to the lower
- part of the screen, making room for the new box at the top of the screen. The
- ship appears more smooth when rotated. X11 icon included, it is not just a
- noisy square anymore.
-
- * X11 demo is only run if the window has focus.
-
- * X11 keyboard handling is better, still not handling Compose though.
-
- * The option --step which makes Thrust skip the drawing of two out of three
- frames and the option --double which draws Thrust in a bigger X window.
- However, --double is incredibly slow.
-
- * Instructions include the silly background story; supplied by Wolfram Kleff
- over a year ago.
-
- * The Power Plant is not destoyed until the countdown is ended. When the count-
- down ends, all objects explode. Do that in level five for maximum on screen
- explosive effect (10 objects simultaneously exploding, if you have the Pod).
-
- * In the SVGAlib version, the names of the keys are pulled out of the kernel in
- the same way as the utility "dumpkeys" is doing this. As a consequence, some
- keys have changed their names, so you might have to edit your .thrustrc file.
-
- * Thrust runs on MSDOG. Indrek Mandre pointed me in the direction of DJGPP and
- a port of SVGAlib which made it a rather easy task, but I still really really
- detest MSDOG.
-
-
- Version 0.79c February 25, 1997
-
- * The "About"-code segfaulted, and so did the gamma correction option handling
- in some cases. Both are fixed.
-
-
- Version 0.79b February 22, 1997
-
- * Sound wasn't working. Another silly play_sound=0; assignment.
-
-
- Version 0.79a February 21, 1997
-
- * Sound wasn't working. Silly play_sound=0; statement removed.
-
-
- Version 0.79 February 20, 1997
-
- * Changed the interaction between the ship and the blob when they are connected
- and the ship is accelerated. The new behaviour is more correct and more like
- the original.
-
- * Sound added to the Linux version. Uses the SoundIt library written by Brad
- Pitzel (pitzel@cs.sfu.ca). Sound was added to thrust by Maik Roeder.
- In addition, SoundIt has been adapted so that sound works for for Solaris,
- SunOS and HP-UX as well, but only if the sound device supports linear
- encoding.
-
- * Configurable keys. Configuration is stored in ${HOME}/.thrustrc which is read
- at startup. See the included file "thrustrc" for an example of how .thrustrc
- can be written.
-
- * X version understand the -display and -geometry options.
-
- * Support for X-servers not capable of MIT shared memory.
-
- * Added an option --gamma with which you can change the brightness of the
- colors.
-
- * New rules applies for advancement to the next level. Also, there is a maximum
- altitude.
-
- * 750 points (instead of 700) are given when the bunkers are shot down.
-
- * Messages between the levels and a game over message.
-
- * Portability changes. The X version now builds on Linux, Ultrix 4.5, OSF1 4.0,
- OpenBSD 2.0, Solaris 2.4/2.5, HP-UX 10.20, Irix 4.0.5, AIX 4.2 and SunOS 4.1.
- Very likely a whole bunch of others. Fix for OpenBSD by Kenneth Stailey, the
- rest by myself.
-
-
- Version 0.73 January 14, 1997
-
- * Added syncronization for fast systems. The X version was way too fast for
- some systems.
-
-
- Version 0.71 January 13, 1997
-
- * Preliminary X11 support. Only works with servers capable of MIT shared memory
- and limited to visuals with 8 bits per pixel pseudocolor.
-
- * Compatibility changes and the use of GNU autoconf makes it possible to run
- the game on Solaris 2.5. With some luck, it works for other unices as well.
-
- * The fired shots can destroy targets even when the hit is not on the screen.
-
- * Fixed the door used in level 6.
-
- * Made the mass of the blob configurable (REL_MASS in src/thrust.h). The mass
- of the blob is given in relation to the mass of the ship. The value is also
- changed from the previous 1.0 to 0.8 in responce to some requests.
-
- * Updated man page. Most of the needed information is in there.
-
- * Some memory allocation misfeatures corrected by Maik Roeder.
-
- * Fixed the makefile. It didn't work if you didn't have the directory where the
- binary was supposed to be installed.
- Thanks go to Martin Wickman who pointed this out.
-
- * Removed the bindist target from the Makefile in the binary distribution.
-
- * Enabled the use of svga modes larger than 320x200. The game is simply drawn
- in a small area of the larger screen. Option --svgamode added. I've been able
- to play in 640x480, 800x600 and 1024x768.
- Start with 'thrust -s G640x480x256'. 320x200 is still the default.
-
-
- Version 0.67 December 22, 1996
-
- * Fixed the nasty little bug which caused some "unexplainable" deaths. It must
- have been there for ages, but hasn't triggered prior to v0.61.
-
- * Level 6 included. Pictures supplied by Christian Janoff. The door is still in
- need of some work as you will notice when you get there. The level is
- playable though.
-
- * Fixed a small cosmetic bug in level 5.
-
- * Joey Hess changed his email address *again*. ;-)
-
-
- Version 0.61 December 19, 1996
-
- * Level 5 included. Pictures supplied by Christian Janoff.
-
- * New and improved title picture. Supplied by Christian Janoff.
-
-
- Version 0.59 December 11, 1995
-
- * Configurable keys.
-
- * The guns are silent for a while when the plant has been hit. Thanks go to
- Wolfram Kleff since he pointed out this behaviour.
-
- * Fixed a small bug with the teleport bars.
-
- * Responds to the arguments -v, --version, -h and --help.
-
- * Changed the internal representation of the definitions of the levels to make
- it easier to enter the block codes (was ½ and others, now normal ASCII).
-
- * A breif description of how to make your own level.
-
- * Man page, maintained by Joey Hess (joey@kite.ml.org).
-
- * Binary version compiled ELF, not a.out.
-
-
- Version 0.53 November 6, 1995
-
- * ELF-problem fixed. Thanks go to Mirko Streckenbach. Now it should compile on
- ELF systems as well.
-
- * The game enters a demo mode if not touched.
-
- * The teleport bars at the end of a completed level.
-
- * The game is now not as quick as it was before, making it easier.
-
-
- Version 0.47
-
- * Can't remember. That's why I'm starting this list.
-
-
- Version 0.41
-
- * The first version released for Linux and SVGAlib. Before this, the versions
- wasn't numbered.
-
- ___
-
- The first version got on the way when I discovered that my new fancy computer
- was able to update the whole screen in every retrace of the monitor. This must
- have been in 1993 or 1994 with my 486DX50. Not a very efficient way of
- scrolling, but this is still how it works.
-